![]() It is available on IJN Battleships from tier 5 and up (as Gun Fire Control System Modification 1), and tier 9 and 10 US Battleships. A Battleship’s guns can also have bad dispersion, so I recommend mounting this modernization on all battleships that can mount it (if you don’t have modernizations unlocked, you need to reach account level 6): Cruisers can be citadel’d at longer ranges by BB caliber guns, but are more maneuverable and can dodge your rounds. While good aim can help, at range your guns will often bounce unless you hit a flat on broadside shot versus another battleship. NOTE: This guide assumes you are in a Battleship and need to make your shots count, as you won’t have many, and that you have a basic idea of how to lead targets and land your shots where you want to. They are the magazine and boiler/machinery areas of the ship. The “Citadel” spaces are the areas highlighted in blue and aren’t scribbled over in red with my skillz. The “Citadel” of a ship can best be described by this picture: I will now answer the question, “What is a Citadel?” Notice I landed 6 “hits to citadel” with that salvo. That’s a 2/3 HP Iowa removed from the game in the blink of an eye by a battleship three tiers lower than it, partially because of good aim and partially because of a mistake on the Iowa’s part that I forced him to make. ![]() Here’s an example of how AP can quickly change what looks like it could be a bad situation: But when you learn to land AP, the results are devastating. For now, I guess co-op’s could be used for this purpose, but the costs for little gain could make it uneconomical at higher teirs. Then you could do another match and tell the bots to move but not shoot and get some practice leading targets. One of the best ways to learn to aim was to put some AFK bots on the other side in the ships you wanted to learn to shoot, then sail over and shoot them from different angles in different spots. Unfortunately, they disabled training rooms. Aiming comes from experience and practice. My current “shoot AP at just-about-everything” policy only really works if you REALLY know how to aim. Form your own wolfpack with the other destroyers, take advantage of your speed and nimbleness to approach to a medium range, and let the enemy ships have it, knowing that you won't have to worry about your destroyer friends and team mates getting in the way, as the torpedoes will sail harmlessly below them, before tearing apart their most powerful ships.World of Warships AP Aiming Guide by Tedster59 ![]() On the other hand, though, it makes deepwater torpedoes incredibly effective when you're playing in a group. It also means that when you're duelling with a destroyer up close, you're at a distinct disadvantage, as while they can fire torpedoes at you, you can't fire back at them. The main drawback here is that if you see a smokescreen in game, which you know is most likely going to have been put out by a destroyer (or potentially a Royal Navy cruiser), there's no advantage to you firing torpedoes into it, as there's next to no chance you'll get a lucky hit - if it's a destroyer that created the smokescreen, your torpedoes will just slot straight underneath the destroyer that launched it. And that can be both a positive and a negative. While Wargaming experimented with a draft based model, which would let the torpedoes only hit ships that sat at a certain level in the water, the easier and simpler rule was to simply make them pass beneath destroyers, and hit everything else. However, perhaps the biggest difference you'll need to keep in mind is that deepwater torpedoes don't affect destroyers. Great against everything - just not destroyers If you can take advantage of the torpedoes' already stealthy nature - perhaps by peeking out from behind an island, and firing off a salvo while undetected - it can pay real dividends, especially with deepwater torpedoes' increased chance of causing flooding. Giving any enemy ships a much shorter amount of time to take evasive manoeuvrers, by the time a battleship spots your torpedoes, it may already be too late. One of the biggest positives about deepwater torpedoes is that they're harder to spot, by virtue of them running lower in the water, and thus creating a smaller wake. Set to run at a lower level in the water than standard torpedoes, these are torpedoes that come with their own set of strengths and weaknesses, which in turn will require a slightly different style of play. With excellent top speed, Pan Asian Destroyers can use islands for cover, and launch their deadly torpedoes at anyone who strays close.ĭeepwater torpedoes work a little bit differently to the other torpedoes found in World of Warships.
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